
There are very few games in the Zelda series I haven’t played before this romp through the years, but the Oracle duo are among them. I’ve complained about it before, but releasing two games at the same time always bothers me. It annoyed me with Pokemon, it infuriates me with the Super Ultra Mega Edition and Less Ultra Silver Sortof Mega Editions of current games. So when the Oracle games came out, I put off messing around with them for nearly 11 years. That is how deep my distaste for corporate cash grabs is.

The gimmick of the Oracle games is that they can be played in either order and linked up with the other half of the pair in order to give a different experience. This gives multiple ways to play all the games, and the true ending of the series can only be unlocked if you beat both of them consecutively.

The difference in experiences between the vanilla and linked games, and the order they are played in, aren’t enormous but they are noticeable which really helps put Ages/Seasons in a different class than the PokeMan Max Muave Ultimate Champions Editions before and after it.

Another thing that is nice is that Oracle of Seasons and Oracle of Ages both play different. Seasons is more action based, with more combat while Ages is more of a puzzle based game. Of course, they could have both been combined and made one game but hey, who am I to question the importance of profit?

This is essentially what it looks like when I try to dance with Emily, except she is a tad bit less tan and a tad bit more goth-toned.

ALWAYS I WANNA BE WITH YOU, MAKE BELIEVE WITH YOU, AND LIVE IN HARMONY HARMONY OOOOOOH LOVE

In Seasons, Link is sent to the land of Holodrum in order to defeat the evil General Onox who has kidnapped the Oracle of Seasons herself, Din, destroying the natural balance of the weather and causing chaos for the common people of the land, thus ensuring he would defeat Mitt Romney for the GOP nomination.

Yeah, she seems to do that a lot.

So do I. #smokebluntseverydaybro420

I actually really like this gritty reboot of My Little Pony.

Aesthetically, there really isn’t much of a difference between the Oracle games and the previous Game Boy Zelda title, Link’s Awakening. The graphics are a bit more colorful, obviously, and the music is just as good as it always is, but mostly this is the same game graphically as the colorized version of Link’s Awakening. I chalk this up more to “if it ain’t broke” than laziness or anything like that.

Boss battles are as fun as always, and they are quite varied in the strategies and items needed to beat them.

I thought Holodrum repealed that already.

That swamp probably has a whole lot of printer errors.

Killing the two tiny Asian ladies to get to this fight was way harder than you think.

Obviously, the seasons play a huge role in progressing through the game. Link can use the Rod of Seasons to do things like make the world winter to cross frozen ice or change the season to Fall so the leaves on trees clear away and open new paths. In typical Legend of Zelda fashion, it is incredibly well executed.

She uses the past tense here because now her husband has post concussion syndrome and might have to miss another season.

As the illegitimate lovechild of Brodus Clay and Dragon Dragon, I expect Dancing Dragon to get easily with the internet wrestling community.

One of my only problems with Seasons is how compressed it feels. There are a whole lot of things to do in this game, and it ends up feeling a bit unfocused and claustrophobic because of it. Mostly because some of the things, I’m looking at you ring system, feel a bit tacked on. The rings can be useful, like the one that prevents you from sliding across frozen floors, but it is pretty easy to get through the game without even bothering with a single one.

Therein lies why I don’t consider the Oracle games to be “must play” entries in the Legend of Zelda saga. The thing this series always nails is making everything feel necessary. You want to do the collection quests and finish the trade chains because it feels like an important part of the game. In Oracle of Seasons, much of it doesn’t.

The biggest reason for this is the limitations of the inventory system on the Game Boy. With all the different weapons, items, the Rod of Seasons, and the multiple rings, there is a whole lot of shuffling through menus. By the end of the game, you are more excited to finish it so you don’t have to pop in and out of a menu ten times in a minute long period than you are to actually finish the game.

Obviously the game is good enough that its menu issues and slight drag near the end don’t ruin it, its still a fantastic experience, but I’m just saying this isn’t one of the best Zelda games.



Mittens! If you keep bewing sew weckwess you and Bain are going to bankwupt all these companies and lay off a lot of people entirely for you and your cwonies pwofits! Stop being such a capitawist!

Heh, heh, heh.

The Legend of Zelda: Oracle of Phish Concerts

“Arrr, half of ye don’t even know how to mount an ISO.”

Looks like that volcano was left on the drawing room floor when Edmund McMillian was designing CUNT.

In retrospect, this little project of mine has lead to me having one of the largest reaction image folders on the internet. Pic related.

As evil final bosses go, Ku Klux Pyramid Head is among the most intimidating.

Heroes the world over have to consider themselves grateful for their enemies inability to find armor that fits their Huge Shiny Weaknesses

The Legend of Zelda: Oracle of Having Your V-Card Punched

Like I said earlier, this isn’t one of the best Zelda games, but it is still a great action-RPG. I’m surprised it took me this long to get around to playing it. Then again thanks to the wonders of a non-fucked with internet, I didn’t pay 120 bucks for both games to get the full experience.
Fuck you, government. I’ll download all the 11 year old Game Boy Color games I fucking want.
8.2/10
(Source: the-maelstrom)